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Fire commands assigned. |
Converting GMT Panzer board game to a computer game while trying to stay sane. Reading rule books and writing code :)
Thursday, June 11, 2020
GMT Panzer SOLO AP Fire Command Process
Friday, May 1, 2020
Unit Weapon Range and Hexes in Line of Sight
This is pretty cool :) I've added a mechanism to display a unit's range for it's longest weapon. You can select the range you would like to display, and the map will show you all of the hexes that are within that range and line of sight (LOS) for that unit. It takes a lot of the "guesswork" out of play and provides a lot of invaluable info for the player.
Monday, April 20, 2020
Panzer SOLO Line of Sight Tool
Just a short note today...
I've added a "Line of Sight" (LOS) tool that allows the player to view whether or not there is line of sight between two hexes. Just select a hex, click the LOS button, then roll the cursor over any hex on the map. If you have line of sight to the hex under the cursor, the hex turns green. Red if there is no line of sight.
I think I'm going to expand the functionality of the tool to include the reason why no line of sight is possible. I'll also add an area to indicate range to the selected hex. The more info the better... right?
You can see the LOS Tool in action in a video I posted...
I've added a "Line of Sight" (LOS) tool that allows the player to view whether or not there is line of sight between two hexes. Just select a hex, click the LOS button, then roll the cursor over any hex on the map. If you have line of sight to the hex under the cursor, the hex turns green. Red if there is no line of sight.
I think I'm going to expand the functionality of the tool to include the reason why no line of sight is possible. I'll also add an area to indicate range to the selected hex. The more info the better... right?
You can see the LOS Tool in action in a video I posted...
Saturday, April 18, 2020
Heat Maps for Hot Zones
I've been working on developing "Heat Maps" for the AI opponent to better manage situational awareness. The areas in "red" indicate the extended range of a particular unit and the hexes it can target with it's longest range direct fire ammunition.
Wednesday, April 1, 2020
GMT Panzer SOLO Class Structure
Originally, I began my GMT Panzer SOLO project as a non-graphics AI system that would be used in conjunction with the paper map, counters and data cards.
Monday, March 16, 2020
Bresenham and Line of Sight in Panzer
Thursday, March 12, 2020
Map
The base game comes with a single paper hexagonal map. It contains a variety of terrain features, hills, gullies, cover as well as a number of paths, roads and crossings. Villages are represented as wood, stone and brick buildings, some with alleyways. Hedgerows and walls are sparsely located, but add a level of complexity to the project.
Units
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Tiger I counter represents
a single unit on the map.
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Let's get rolling!
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GTM Panzer basic game. There are a number of expansions that are available as well. |
I want to convert the GMT Panzer series war game to a desktop computer game.
I'm going to add an intelligent system that provides an artificial enemy.
And then I will play this game solo.
I'm going to add an intelligent system that provides an artificial enemy.
And then I will play this game solo.
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