Monday, April 20, 2020

Panzer SOLO Line of Sight Tool

Just a short note today...

I've added a "Line of Sight" (LOS) tool that allows the player to view whether or not there is line of sight between two hexes. Just select a hex, click the LOS button, then roll the cursor over any hex on the map. If you have line of sight to the hex under the cursor, the hex turns green. Red if there is no line of sight.

I think I'm going to expand the functionality of the tool to include the reason why no line of sight is possible. I'll also add an area to indicate range to the selected hex. The more info the better... right?


You can see the LOS Tool in action in a video I posted...





Saturday, April 18, 2020

Heat Maps for Hot Zones

I've been working on developing "Heat Maps" for the AI opponent to better manage situational awareness. The areas in "red" indicate the extended range of a particular unit and the hexes it can target with it's longest range direct fire ammunition.

Wednesday, April 1, 2020

GMT Panzer SOLO Class Structure

Originally, I began my GMT Panzer SOLO project as a non-graphics AI system that would be used in conjunction with the paper map, counters and data cards.