Today we'll cover a number of areas that I've been focusing on lately, including suppression recovery, ammunition availability, ammunition limits, the new battle map, a more useful spotted units area, the short halt command, as well as the implementation of the solo rule for identifying the most dangerous enemy unit.
Converting GMT Panzer board game to a computer game while trying to stay sane. Reading rule books and writing code :)
Tuesday, December 29, 2020
Wednesday, December 2, 2020
Firing Attached AP Ammunition - Leg Unit to Combat Vehicle
Today we'll look at a small test of leg unit vs combat vehicle action for the purposes of demonstrating an AP (armour piercing) attached crew served weapon attack. We'll assign a fire command to the leg unit and fire the M1 Bazooka on an unsuspecting Panzer IVG.
Firing General Purpose Ammunition - Leg Unit to Leg Unit
I've been working on assigning targets and firing AP (armour piercing) and GP (general purpose) fire ammunition types. There are a lot of details to consider and the code is getting much more complicated. Let's setup a simple scenario for testing purposes.
Wednesday, November 11, 2020
Command Phase and New Features Video
I've put together a short video of the new features and command phase implementation discussed in the previous blog post. Enjoy!
Friday, November 6, 2020
Panzer SOLO Digital Wargame Progress Update
It's been a while, but the work (and progress) continues. There are a number of items to cover, so let's get to it!
If you any questions, just let me know in the comments below.
Monday, August 31, 2020
Time to Refactor
I've been spending most of my time rewriting major portions of the code to accommodate weapon systems and their ammunition. Each unit now has weapons that can have multiple ammunition types. Weapons can be a "main" weapon. Although each unit has one or more main weapons, most units only have one.
Thursday, June 11, 2020
GMT Panzer SOLO AP Fire Command Process
Fire commands assigned. |
Friday, May 1, 2020
Unit Weapon Range and Hexes in Line of Sight
This is pretty cool :) I've added a mechanism to display a unit's range for it's longest weapon. You can select the range you would like to display, and the map will show you all of the hexes that are within that range and line of sight (LOS) for that unit. It takes a lot of the "guesswork" out of play and provides a lot of invaluable info for the player.
Monday, April 20, 2020
Panzer SOLO Line of Sight Tool
Just a short note today...
I've added a "Line of Sight" (LOS) tool that allows the player to view whether or not there is line of sight between two hexes. Just select a hex, click the LOS button, then roll the cursor over any hex on the map. If you have line of sight to the hex under the cursor, the hex turns green. Red if there is no line of sight.
I think I'm going to expand the functionality of the tool to include the reason why no line of sight is possible. I'll also add an area to indicate range to the selected hex. The more info the better... right?
You can see the LOS Tool in action in a video I posted...
I've added a "Line of Sight" (LOS) tool that allows the player to view whether or not there is line of sight between two hexes. Just select a hex, click the LOS button, then roll the cursor over any hex on the map. If you have line of sight to the hex under the cursor, the hex turns green. Red if there is no line of sight.
I think I'm going to expand the functionality of the tool to include the reason why no line of sight is possible. I'll also add an area to indicate range to the selected hex. The more info the better... right?
You can see the LOS Tool in action in a video I posted...
Saturday, April 18, 2020
Heat Maps for Hot Zones
I've been working on developing "Heat Maps" for the AI opponent to better manage situational awareness. The areas in "red" indicate the extended range of a particular unit and the hexes it can target with it's longest range direct fire ammunition.
Wednesday, April 1, 2020
GMT Panzer SOLO Class Structure
Originally, I began my GMT Panzer SOLO project as a non-graphics AI system that would be used in conjunction with the paper map, counters and data cards.
Monday, March 16, 2020
Bresenham and Line of Sight in Panzer
Thursday, March 12, 2020
Map
The base game comes with a single paper hexagonal map. It contains a variety of terrain features, hills, gullies, cover as well as a number of paths, roads and crossings. Villages are represented as wood, stone and brick buildings, some with alleyways. Hedgerows and walls are sparsely located, but add a level of complexity to the project.
Units
Tiger I counter represents
a single unit on the map.
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Let's get rolling!
GTM Panzer basic game. There are a number of expansions that are available as well. |
I want to convert the GMT Panzer series war game to a desktop computer game.
I'm going to add an intelligent system that provides an artificial enemy.
And then I will play this game solo.
I'm going to add an intelligent system that provides an artificial enemy.
And then I will play this game solo.
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