Today we'll cover a number of areas that I've been focusing on lately, including suppression recovery, ammunition availability, ammunition limits, the new battle map, a more useful spotted units area, the short halt command, as well as the implementation of the solo rule for identifying the most dangerous enemy unit.
Converting GMT Panzer board game to a computer game while trying to stay sane. Reading rule books and writing code :)
Tuesday, December 29, 2020
Wednesday, December 2, 2020
Firing Attached AP Ammunition - Leg Unit to Combat Vehicle
Today we'll look at a small test of leg unit vs combat vehicle action for the purposes of demonstrating an AP (armour piercing) attached crew served weapon attack. We'll assign a fire command to the leg unit and fire the M1 Bazooka on an unsuspecting Panzer IVG.
Firing General Purpose Ammunition - Leg Unit to Leg Unit
I've been working on assigning targets and firing AP (armour piercing) and GP (general purpose) fire ammunition types. There are a lot of details to consider and the code is getting much more complicated. Let's setup a simple scenario for testing purposes.
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